Stroke
Stroke()How the instrument is struck.
The values are the display forms. A stroke changes which sound one hit makes; what changes how a sound or a passage is delivered (an accent, a roll, a choke, a change of beater) is a Mark, and a flam or a drag is a grace note. Anything not here (“hit it with a feather duster”) is a plain PercussionTone() with a custom technique Mark.
>>> Stroke.RIM_SHOT, str(Stroke.RIM_SHOT)
(<Stroke.RIM_SHOT: 'rim shot'>, 'rim shot')Attributes
| Name | Description |
|---|---|
| CENTER | |
| EDGE | |
| RIM | |
| RIM_SHOT | |
| CROSS_STICK | |
| SHELL | |
| DEAD | |
| OPEN | |
| SLAP | |
| BASS | |
| MUTE | |
| PALM | |
| FINGER | |
| FIST | |
| HEEL | |
| TOE | |
| CLOSED | |
| HALF_OPEN | |
| PEDAL | |
| FOOT_SPLASH | |
| BELL | |
| CRASH | |
| SCRAPE | |
| SHAKE | |
| THUMB_ROLL | |
| CLAP | |
| SNAP | |
| STOMP |